Wednesday, 13 September 2017

Sound Design Theory

WEEK ONE:


Today was our first lesson. We were introduced to ADSR envelopes. which is a future which allows you to manipulate a sound in relativity to the time the sound takes to reach full volume, to decay from full volume and how long the sound takes to completely diminish. I was experimenting with the super fat moog, here is a picture of how I decided to manipulate it and create a trademark sound using the ADSR envelopes



WEEK TWO:
in todays lesson we covered four of the basic sound design waves, these consisted of: sine, triangle, square and saw. each of the waves contained different textures. for example the sine wave gave a nice smooth, warm, round sound on contrary to the saw and square waves which were a lot more rough, buzzing and crunchy. this is important because you can then go into more variation of sounds with texture to add more complexity to you're music, which is also important because that complexity from the texture will allow you to define you're sound and add trademark. we also learnt that the texture of these waves are different due to the frequencies which they contain. for example, if you play a note on the sine wave, the wave only allows the one main frequency in the mid range to flow through. However if you play that same note, but through a square or saw wave, the sound will emerge with a lot of colour and harmonic frequencies also.







WEEK THREE:
In todays lesson we learnt how to modulate filters within our ADSL Envelopes, we did this by manipulating the LFO's

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